Scripting Plans and Updates (Iris)


After reviewing the feedback from our first round of playtesting, I haven't completed anything new but have continued working on the inventory system.  I have set some goals for myself this week and my hope is to finish the Inventory UI, basic item pick-up interaction, create a transition between a narrative cut scene and the beginning of the game. It should also be very simple but effective to add a cross to the center to give the player feedback about where their mouse is. If I am able to implement the previously stated goals, I will be implementing UI to show the player which objects are interactable.

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