Postmortem
We managed to accomplish a lot of things in this game. Karina did a great job modeling and texturing her own pesticide model and Iris learned how to create an enemy spawning system and an inventory system. The biggest thing that would benefit us going forward would probably be communication. It was hard for us to properly communicate as we were consistently missing a member during meetings and while we had a Trello board, it wasn't very detailed and was rarely used to communicate. Instead, we relied on Discord which would sometimes take days to get a response. For the next project, if we're able to communicate more often and have more detailed notes, we would be able to finish a project faster than we did this time and would be able to get even more feedback on more of the game.
Get Summer of Tomatoes
Summer of Tomatoes
This summer will be memorable!
Status | In development |
Authors | Iris Shea, Karina Arellano, sethbrotherton |
Genre | Simulation |
More posts
- Final Update on Sound/NarrativeDec 01, 2021
- Sound/Narrative Update #2Dec 01, 2021
- New UI Direction (Iris)Dec 01, 2021
- The Bug Bugs (Iris)Dec 01, 2021
- 3rd Playtest Reflection and ImplementationNov 30, 2021
- 2nd Playtest Reflection and ImplementationNov 30, 2021
- SB Polishing and ProgressNov 30, 2021
- SB Post Playtest #2Nov 30, 2021
- Post First PlaytestNov 01, 2021
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