3rd Playtest Reflection and Implementation


Recently, we were able to launch an open beta playtest and collect lots of feedback. It was very interesting looking at the data we received because we got a wide variety of responses when it comes to the difficulty level, immersion level, and item locations. Some of the feedback we got this time was also the opposite of the feedback we received during our previous playtest such as with the sound. Players did think the size of the level was good and most were able to find the key though some experienced a bug with trying to interact with it. We also still have yet to add a win or lose state so that is our main area of focus. As we start polishing our game, we will focus on adding more UI, fleshing out the level with more assets, and adding more sound effects to the interactions. 

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