SB Post Playtest #2


I've continuously worked on environmental art, and ever since the formal playtest, I've been working more on item placement and lighting. We got a lot of feedback and recommendations, most of which related to the scripting of events and narrative focuses. So aside from lighting changes, I've been moving and placing items in places that are more narratively reasonable or easier to access. I have continued to make changes for a wide range of art assets, items, terrain, and lighting. The first playtest really cleared some fundamental things up, and the second playtest helped us recognize bugs and smaller issues.

Files

Summer of tomatoes build V2.zip Play in browser
Nov 22, 2021

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